
It also contributes to the replayability. I’ve tested out many Tower Defense games and the vast majority of them have missed this feature which really gives the player a chance to apply multiple different tactics per level and use their imagination. Before I got the hang of it, I was used to reloading checkpoints and going back to planning just to notice that there was a rock formation, a bridge to destroy, or a building to collapse that gave me a chance to make the enemy path considerably longer.

On normal I seemed to have a 2-3 extra towers on every level to “waste”, but it still remained a challenge, mainly because I didn’t use the environment as much as I should have. This is especially noticed on the hard difficulty, where resources are scarce and every tower counts. Most levels have environmental objects that can be destroyed to alter the path of the enemies without the need for towers, as seen briefly in the review video. The maze-building is an aspect of this game that really shines. I was too busy shooting stuff and planning mazes to miss a deeper plot! For the record, there’s also another aggressive tribe named, called “the usa”. Personally, I’m fine with this light take on the plot but it crossed my mind that a sequel to this game centering in on the aliens would be really amusing (and of course, have more maps of this quality). The alien commander, for example, made me chuckle by noting how the humans themselves destroyed more of their own city defending it than the aliens did while attacking it. By itself, this plot won’t offer anything too deep for the player and there is not much background information given about the aliens, but the dialogue offers a few fun remarks here and there. The plot involves setting up different cores at particular locations around Earth to maximize the planet’s energy output for the aliens and eventually terraforming the whole planet. There really aren’t many games that have done that. I even surprised myself a few times in the middle of building mazes, noticing just how many twists and turns I’ve actually done and the possibilities that I missed on the earlier runs. X-morph: Defense, to my delight, is one of these hard to find games that gives the player a chance to really get creative and try several different tactics in combat. However, these games seem to few and far between.

To me the biggest charm of TD-games have always been the mazes that I could build pretty freely, really giving me the chance to test out many different types of tactics and combinations of towers to create the maximum damage against the enemy. Usually, the tower placement is allowed only at the sides of that fixed road, and occasionally there’s a tower that makes the route take about a second or two longer than it needs to. Most games feature a fixed path the player cannot even alter.

Tower Defense games rarely require a lot of tactical planning and fine tuning.
